This is part of an ongoing series to read the first post click here.
I’ve heard stories about the Glow, mostly fear and superstition but enough to know it’s a dangerous place. The wasteland isn’t pretty but if the rumours are true then the Glow is irradiated beyond belief.
So why on earth am I heading there? Because a dude in a mechanical exoskeleton won’t let me join his club unless I retrieve a holodisk for him. Typical.
Good god that’s a large crater. The second I arrive the status window reads “You have received a large dose of radiation.” No shit. Alright get in get out, budda bing budda boom. I hoist a rope to an exposed shard of metal and climb down into the pit.
I discover what appears to be the remnants of a pre-war military base. The burnt out husks of ancient corpses litter the ground and in the centre the crater continues seemingly to the centre of the earth.
After snooping about I find the corpse of a Brotherhood of Steel Paladin. He’s carrying a holodisk and a yellow key card. The holodisk is what I was sent to get, so if I want to I can leave now. But with the keycard I can explore the rest of this base. I am sorely tempted to journey further.
But I can already tell that I’m dangerously irradiated so I make for the exit and leave. Someone else will have to plunder this tomb’s riches.
The second I get out of the pit I hoover down my supplies of radaway. I hope that it’s enough to keep the radiation sickness at bay.
Oh great I’ve just become addicted to radaway.
Time to make the long trek back to the Brotherhood of Steel. I stop a couple of times from radaway withdrawals but I don’t appear to be lethally irradiated.
I show the guard the holodisk. He takes it back to his superiors and they decide to let me in.
Damn this place is nice. I’m starting to feel a little under dressed. Where can I get some power armour?
Unfortunately they don’t just hand it out to anyone but this mechanic guy tells me I can have his broken suit if I can fix it. Of course, I’ll need a special part first. There’s always a catch.
Actually the part is surprisingly easy to get, all I have to do is sweet talk the quarter master a little and he gives it to me for free.
A little bit of tinkering later and I’ve got me the finest set of duds in the wasteland. For the first time I’m starting to feel a little safe. It’d take something ridiculous like a gatling gun or a rocket launcher to hurt me in here.
Right time to get down to business. I have a chat with Vree, the head scientist, about the super mutants. First off she explains that the mutants are not a product of background radiation and that it appears someone is making them somehow. Then she goes on to say that they’re actually infertile so if we can deal with the source of the problem the threat will just go away with time. She even gives me a holodisk with some really compelling data that backs up her theory. Cool, so I guess we’ll get an army of those Paladin dudes together and take out the mutant factory?
I go talk to Maxon, the head of the Brotherhood, and we discuss the mutants. He agrees we need to take out this mutant factory, and even has an idea about where they’re coming from but wants me to scout out the area first. Now that’s fine but at this point it occurs to me that I’m a drug addict who is also in serious debt. So I don’t think it’s unreasonable to ask for a bit of scratch to make all this worth my while.
Unfortunately Maxon doesn’t appreciate my mercenary attitude and gets his goons to kick me off the premise. Apparently my little social faux pas has gotten me exiled from the Brotherhood.
Well that was unreasonable, if I was a man of violence this might be the point where I go nuts and slaughter the lot of them. But I am not, so all I can do is continue my quest.
Next: Not Stupid At All