This is a part of an ongoing series to read the first post click here.
I have been given a seemingly impossible task, leave the safety of my underground vault and journey into the wasteland to find a piece of pre-war tech known as a water chip. If I fail my family and friends will likely die, if I succeed I’ll be a hero for generations to come. So the stakes are high, high enough that most men would kill for them but I will not. I’ll slay no man nor beast nor irradiated foul. Starting with these rats.
The single greatest improvement Bethesda made to the Fallout series was to not make you fight rats at the start. If you’re not careful these rats can kill you, Fallout is so bad arse you can die within seconds of playing from rats. That’s hardcore. The game doesn’t even give you the benefit of calling them giant irradiated mutant rats, oh no these are just standard every day rats that can kill you. Wisely I enter stealth mode and side step the six inch killing machines.
Pretty soon I’m at the exit reading this flavour text. I always liked this flavour text, not enough games these days use the simple understated power of words you know?
This is the map screen, currently my only lead is the location of another vault, vault 15. Well might as well head there I guess.
On the way I discover a town called Shady Sands. For a post apocalyptic shanty town it has a certain rural charm. From talking to the locals I pick up some news, gossip and even the locations of a couple of other settlements. Then while rooting around their bookshelves I manage to find some rope and a boy scout guide. The boy scout guide gives me some handy wilderness survival tricks and as a veteran of every King’s Quest game ever I know a rope is an invaluable tool.
I also meet this dude, his name’s Ian and judging from the leather jacket he ain’t from around here. Apparently he got hurt by some raiders and has been recovering here for the last few months. Figuring safety in numbers I ask him if he wants to tag along. At first he asks for money but after telling him he can have “a piece of the action, instead” he’s up for it. I’m a little concerned about what a piece of the action means but decide at the worst he’ll make good rat bait.
So we depart for Vault 15
Well this isn’t a promising sign, the place looks ramshackle. Probably not the best place to find consumer electronics. Still me and Ian decide to take a looksy.
At first I was able to sneak past the rats. Then I ran into this mole rat, it’s not just a mole crossed with a rat, it’s more like a mole to the power of a rat. He’s spotted me and has attacked. Stealth has failed me but fortunately I can still leg it. I sprint past him and head straight for the elevator. Ian for his part starts indiscriminately blasting away at rats. Does he try and help me by killing the giant mole rat that’s chasing me? No he just opens fire on the rats that were minding their own business, turns out Ian is a prick.
Using a combination of stealth and panicked running we make our way downstairs. I pillage some sweet loot like a bunch of dynamite, the leather jacket I’m now sporting and an expensive looking submachine gun. I’d give the gun to Ian but frankly I don’t trust him, he hasn’t done it yet but I get the feeling it’s only a matter of time before he shoots me in the back. Unfortunately when we get to the bottom of the vault the section where the water chip is kept is buried under rock. Well at least I leveled up, I dump my new skill points into stealth because clearly I’m going to need it. Then with nothing much else to do I head back to Shady Sands.
Back at Shady Sands I talk to the chieftain, decent fellow, has a radscorpion problem. I haven’t seen a radscorpion yet they sound friendly. I agree to help him because a.) I need the xps and b.) I’m expecting a phat reward.
We travel to the radscorpion cave and one stick of dynamite later the cave is sealed. It worries me for a moment that I may have just entombed a large nest of creatures but figure it’s probably alright, what kind of burrower only has one exit to it’s lair?
Back at Shady Sands the chieftain is overjoyed that I’ve fixed his problem. Unfortunately he isn’t overjoyed enough to actually reward me.
Okay I’ll admit it this ticks me off. I might not be a man of violence but I’m no door mat. I try and think of a passive aggressive way of getting revenge and decide to steal some medical supplies from the town’s doctor. Unfortunately I’m caught in the act, worse a fight breaks out.
Much worse Ian goes nuts and starts opening fire randomly on the townspeople. He was here for months, these people nursed him back to health and now he’s killing them like it was nothing. Was he always just waiting for the slightest excuse or did he only recently snap? Whatever the reason it appears I’ve taken up travelling with a mad man. Note to self definitely don’t give Ian the submachine gun.
With a horde of angry peasants chasing us we quickly skip town. Guess I won’t be coming back here anything time soon.
Next: Damn Junktown Punks