When you strip away the hype GTA III is an arena shooter where you drive around and kill shit for points.
Typically when people talk about this game they’ll throw around terms like “emergent”, “non-linear” and “sandbox” as if that explains why it’s such a blast to play. I don’t think it does, mainly because we’ve just spent a good decade playing emergent, non-linear sandbox games that are not nearly as exciting or enjoyable as Rockstar’s opus. Freedom and player choice do not automatically translate to fun. By championing those aspects of GTA III above others we fail to understand what really makes it tick.


