In a slighty disappointing year for games, where few in the mainstream barely even bothered trying to push the goal lines, there were not many games that can be called hip. Canabalt is hipper than a cat wearing shutter shades.
Canabalt is a haute couture robot apocalypse about a man running for his life. With it’s crisp and delicious animations and bold monochrome colour scheme this is a game that would be equally at place projected on the wall of a gallery or in a grimy back alley. This is what 8 bit games would look like if they were made by art school layabouts who chain smoke and sneer. The big boys may have found new ways to render the wetness of eyeballs but outside of the quest for hyper realistic virtual pornography does anyone really care? Screw realism with a steak knife, Canabalt looks better than the real world. Do graphics matter? Of course they do, videogames are a visual medium after all, but at this point I’ll take a bold creative art direction over a clinically technical one any day.


