When you strip away the hype GTA III is an arena shooter where you drive around and kill shit for points. Typically when people talk about this game they’ll throw around terms like “emergent”, “non-linear” and “sandbox” as if that explains why it’s such a blast to play. I don’t think it does, mainly because [...]
Archive for November, 2009
GTA III
Posted in Schooling the Old on November 30, 2009 | 1 Comment »
Let Me Break You
Posted in Uncategorized on November 24, 2009 | 3 Comments »
This isn’t just about Dragon Age, really it’s an issue for all “non-linear” “player driven” games, but one of the the biggest problems with this game is that it’s terrified I’ll break it. Case in point. There’s a character in this game who sets you up with thief missions. In one of the missions things [...]
Peer Pressure
Posted in Uncategorized on November 20, 2009 | 11 Comments »
In Dragon Age’s you don’t have to worry about building up light side points, renegade points or any other moral integer. You’ll still be making the same binary moral choices but Bioware have finally realised that they don’t need to keep score. Because, really, I already know when I’m being a douchebag I don’t need [...]
He Who Fights With Monsters
Posted in Uncategorized on November 18, 2009 | 3 Comments »
After 30 odd hours of playing Dragon Age my tactics have become worn smooth with use. First I scan enemy targets and look for possible threats, if there’s a mage I immediately get my spirit healer to cast stonefist against them, I’m not looking for a kill, just giving my Marabai warhound enough time to [...]
Generic is the New Fantastic
Posted in Uncategorized on November 17, 2009 | 19 Comments »
Alright let’s just say it Dragon Age is pretty damn unimaginative. One would have assumed part of the reason Bioware made a new fantasy IP was because they wanted to get away from the “boring” Dungeons and Dragons license. If that was the case then Bioware failed hard, Dragon Age is a lot more generic [...]
Character Creation
Posted in Uncategorized on November 16, 2009 | 6 Comments »
Allow me to be slightly snobbish for a moment while I’ll tell you that Japan has never produced a good roleplaying game. Oh sure Mother 3 is an amazing game, it’s just not a roleplaying game. At all. Same goes for any Final Fantasy or Dragon Quest game you want to shake a stick at. [...]
Are You Motherfuckers Ready for the New Shit?
Posted in Game Diaries on November 15, 2009 | 1 Comment »
Hai guys I has heard of this new game Dragon Age: Origins it looks dopeness. When that trailer was released upon the internet in the dark days of May 2009 the reaction from hardcore RPG fans hoping for the next Baldur’s Gate was a kind of bewildered butt hurt. Blood, violence, sex? Who cares about [...]
Review Scores
Posted in Uncategorized on November 12, 2009 | 5 Comments »
On the internet a lot of people complain that videogame reviews shouldn’t have scores. They say that people end up caring more about the near arbitrary number at the end of the review than whatever nuanced point the reviewer was trying to make. I think this is bullshit. If all people care about is the [...]
Kreia
Posted in Uncategorized on November 5, 2009 | 3 Comments »
The most common complaint about games with morality systems is that they reduce the moral complexity of our world to a binary system. Star Wars games have always had a pretty rock solid defence against this because in the Star Wars universe morality is a binary system. For us post modern bitches it might be [...]