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The Ballad of Hannarr and Mira

October 26, 2009 by Lyndon

Hanharr and Mira1

Kotor 2 is a much darker game than it’s predecessor and nothing demonstrates this better than the relationship between Hannarr and Mira. They’re Kotor 2′s answer to Mission and Zaalbar except that Hannarr is a mad and murderous wookie obsessed with killing the young bounty hunter Mira. Not because she killed his family or stole something of his but because she saved his life.

To make sense of this we need to take a look at the wookie life debt, a piece of Star Wars lore that never existed in the movies but has found it’s way into the cannon via the Extended Universe.

Basically if someone saves the life of a wookie that wookie is honour bound to serve their saviour. Unfortunately this tends to cast wookies as a kind of noble savage. I think it’s telling that Chewbacca was never portrayed as a dumb savage but the various semi-official books and games surrounding the films often lapse into lazy stereotypes.  Something to consider no? Well Kotor 2 does exactly that, tearing to sheds the idea of the wookie life debt and depicting it as akin to slavery.

You see Hanharr was once a slave abused and downtrodden. Perversely, like many in the history of the world, having suffered oppression he then only wishes to enact that oppression on others. So after killing his masters he becomes a slaver hunting and capturing humans for fun and profit. It’s a cycle of abuse played out on a planetary scale. Eventually he comes to Nal Shaddar to become a bounty hunter, not for the money but as an excuse to inflict suffering on others.

Confrontation

Mira is also a bounty hunter. Sexy, tough, spunky but deep down sentimental she’s perhaps a little too close to the tough girl cliche. Interestingly she doesn’t kill her quarry preferring instead to capture her prey alive. At first this appears to be professional pride but you eventually learn that it’s because after the death of her family she has an appreciation for all living things. While Hanharr’s earlier tragedy turned him into a monster Mira’s has had the opposite affect.

The two first meet when Hanharr is employed to hunt Mira. Basically things don’t go Hanharr’s way and he’s left a bloody mess. Mira could have just left him to die but instead her respect for all life thing kicks in and she provides medical attention, saving the deranged wookie’s life. The problem is that this now means Hanharr is bound by the traditions of his people to serve Mira.

And to him it’s like being a slave all over again except instead of being held in man made chains it’s the beliefs of his people. He wants nothing more than to destroy Mira but the life debt makes that unlikely. And perhaps this would be all okay if Mira would just accept her role in this, if she would treat him like her servant and become his master then he could full fill his duty to his people even if it meant enduring the degradation of slavery. Instead she refuses to be his master thus preventing Hanharr from staying true to his people.

hanharr and mira

As the player progresses through the game they’re given many moments to interfere in this relationship. Eventually they may even have the option to kill Hanharr. It’s one of the game’s more complex choices. Clearly he’s a sick evil bastard so killing him could be seen as the right thing to do and ultimately it’s what Hanharr wants, to endure the wookie life debt is too much for him. But killing Hanharr would undermine Mira’s personal beliefs.

Also the wookie life debt is a stupid rule, why can’t Hanharr just ignore it? If the traditions of his people are unjust and unfair shouldn’t he just cast them aside? But if he can’t whether he should or not is irrelevant. By the same token for Mira to not do what’s clearly right because of some personal moral code is silly. At least she has a choice in the matter, Hanharr is powerless.

In the end I left Hanharr alive. I did so because I think that’s what a Jedi would do but I’m fairly certain it wasn’t the right thing to do.

Finally: Kreia

This is a series of posts about some of the characters in Knights of the Old Republic 2: The Siths Lords. To read the first post click here.

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Posted in Uncategorized | 3 Comments

3 Responses

  1. on November 12, 2009 at 8:10 pm anison

    Hanharr’s life debt ties in thematically with the question that runs throughout the game (and through most of Star Wars) about the nature of strength. The characters that address that question most directly (Kreia and Visas) both pretty much flat-out tell the Light Side Exile that kindness and mercy are weakness, giving the player the opportunity to prove them wrong and complete a very standard Star Wars story arc.

    In the Light Side game, Hanharr’s psychology is not explored first-hand–it is only visible through Mira and, in a cutscene observed by the player but not the PC, Kreia. Each of them holds Hanharr in a life debt, but each does it differently. You’ve described Mira’s position in this entry, and Kreia’s is pretty much the opposite: “I’ve saved your life, Beast, and that makes it mine.” She even says flat-out, “Unlike the red-maned huntress, I will never, ever show you mercy.” Kreia understands what makes Hanharr tick–that he cannot abide serving someone he perceives as weak. Basically, if mercy is weakness and Hanharr, who shows no mercy in order to be strong, is bound to serve someone who showed him mercy it shakes the foundations of his universe.

    In the Dark Side game, you can get up-close and personal with Hanharr. Kreia has you take him on as a party member–if you ask her why, she explains that you can learn a valuable lesson from him about strength. Over a series of chilling dialogue trees, you learn that Hanharr killed his entire village on Kashyyyk to prevent them from becoming slaves before moving on to killing slavers and finally enslaving humans. The culmination of your relationship with Hanharr (that is, when you reach the highest level of influence with him) is when the Exile breaks Hanharr to his/her will, which gives Hanharr a permanent bonus to STR (and matching penalty to INT).

    Anyway, that’s my rambly $.02 about what Hanharr means in the context of the game’s complex narrative. Always nice to see someone who loves this game as much as I do.


  2. on November 12, 2009 at 10:38 pm Lyndon

    Cool thanks for that. I must admit it’s been ages since I played through as evil. I remember a lot of that stuff but it was all a bit hazy.


  3. on May 10, 2010 at 5:59 am Doug S.

    I had Mira put Hanharr out of his misery…



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